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Saturday, February 8, 2014

Bravely Default

bravely Default (originally titled Bravely Default: Flying Fairy) cam out in Japan in 2012 and Europe in 2013. Now, a year and a half icts Effective beginning, it's finally available to 3DS owners in North America. During That Time, the game underwent a litany of exchange, earning a rerelease in Japan under a new subtitle, Bravely Default: For the Sequel. As the name implies, Silicon Studio, the team behind Bravely Default, is already working on the successor: Bravely Second. Interestingly enough, According To Tomoya Asano producer, Bravely Default WAS Originally Envisioned as a sequel to a preexisting game from Another series: Final Fantasy: The 4 Heroes of Light.

Asano Said, "As it turns out, we Originally, in the early stages schedule, Were looking at this project as a sequel to Final Fantasy: The 4 Heroes of Light, and We had spoken to Silicon Studio HAD Have you created a demo for That project, and we liked what we saw and Decided to work with 'em. "

Eventually though Bravely Default Moved away from the Final Fantasy brand, it Retains several parts to the series, Causing Many Players to Refer to it as the best Final Fantasy game in years.
"There are Some Elements Certainly, like the turn-based battles or the job system or traveling around the world looking for crystals, that 'Will feel like Elements familiar to fans of the classic Final Fantasy series, the goal reason That They exist in this game is Abebooks web Know That These Are Elements That Are going to make for ease of play and a comfortable play experience.

"I think That It's possible, That Reviews some of the similarity of item names are due to the fact Abebooks web Originally Conceived of this as a sequel to Final Fantasy: The 4 Heroes of Light, it might be just an artifact of That process Purpose there's. aussi Some deliberate thinking about it as well in the Abebooks web Know That people That Were fans of the Final Fantasy series, and there Were Certainly a lot of 'em, enjoy seeing similar Elements, and we know That It's fun for' em. "
Does that mean the game was designed to mimic classic Final Fantasy games, first and foremost? It May sccm that Way at first goal once you dig into the fight and town-building system, you time immediately Realize there's more to things than Bravely Default Lifted from Final Fantasy's playbook, and it begins to form an identity of icts own. Asano Points Out That "we-have aussi incorporated lots of interesting new Elements That have-nots beens seen in games'm his series up till now."

There's a good luck he's REFERRING to the game's battle system, All which lets you borrow or bank turns falling on battle, it's not the goal only deviation from the norm That May Surprise players. Bravely Default That Incorporates Numerous social features allow you to augment various parts of the game. Once you start Bravely Default streetpassing with other players, you'll be ble to summon friends into battle, borrow abilities from high-level characters, and gather a crew to open, repair, upgrade and item shops.

"One of our basic concepts for Bravely Default Was That It Would be a single-player RPG That You Could enjoy and play with everyone, and what I mean by That Is That You're ble to get help from your friends in a lot of different ways. In this case, we're talking about the StreetPass functions on summoning for friend in Particular, and this is something the Abebooks web Had to do a lot of checking around balance. Goal We Were ble to come up with a solution Abebooks web feel is really good for new players and Allows for advanced play ... and we think we're going to see That Some emery interesting gameplay around this once the game is out for a little while. That Will hopefully spur us on to new ways to thesis help new players, and one thing that we've already-been talking about is the Ability to update [characters] on the Internet, for example. "
Bravely Default Nintendo published in Europe and North America, and aim Asano Silicon Studio Were Committed to Developing the game for the Nintendo 3DS before ever got Involved.

"As it turns out, one of our very deliberate mottos When working on this game was the phrase 'only on 3DS.' So, We had a lot of ideas about how to use every single feature of the 3DS and Incorporate it into gameplay here, and you'll see That Certainly with the StreetPass features and the augmented-reality cards. Goal there's definitely an element of the Especially visual presentation That Works well on the 3DS aussi, and we Knew this from a very early stage When We Were looking at things as simply as illustrations and maps and thinking about how we wanted to Represent Space Within the game. "

Asano point out a feature That May slip past MOST players at first, Which is too bad, Because It Actually Makes a big difference in practice.

"One other thing That I think is really good Represents the point of compatibility with the Nintendo 3DS is the way the Abebooks web-have designed the game so That You can only play it with your left hand, if you so choose, using the steering pad."


The functions of the oven inputs on the right side of the 3DS translate perfectly to the furnace inputs on the D-pad, while the analog stick is used for movement. Malthus, you can Accomplish everything with a single hand. It's a single feature, purpose One That grows on you over time.

It's a feature aussi That Was Introduced as share of the upgrade to the release of For the Sequel Bravely Default, All which WAS designed around feedback from fans Provided Directly to Asano and Silicon Studio. They Did not just read forums and reviews. Rather, Asano and company Directly Reached out to fans. With the approval for a secured sequel, They wanted to make the best Bravely Default possible.

"Well, we were very fortunate That the first title was so well received in Japan. It was at That Time Abebooks web confirmed Abebooks web Would be working on a sequel to that game and we wanted to collect as much feedback as possible, from players to see what we Could do to Improve On Some of the systems for the next game, and we got so much information Good Abebooks web Decided to use to create something like That was version 1.5, Which WAS called Expired 'For the Sequel' in Japan, and this is the version of Abebooks web used for the basis for localization to create the U.S. version of Bravely Default, The One That includes all thesis Improved Elements based on player feedback.

"I think It Has Become a Game That Is Easier much to play for new players, All which I think is great year improvement Purpose Retains it still a lot of challenge for expert players, and the content still stacks up against Bravely Default:. Flying Fairy , in my mind. "

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