This game was announced last year by bossa studio and when it was the studio did not give big talks or stuff they just announced that the project is on the way, but as time passes the project looks to be a focus for the I Am Bread studio.
Many of the project's initial hurdles have been cleared, but there are many to come. "A lot of what we’re trying to do has never been done before, and all conventional wisdom tells us to turn back, so there’s a non-zero possibility some things just can’t be achieved. "However, we've worked through most limitations we've come across so far, and we’re rather foolish people, so we’re confident we can knock down the rest—one at a time."
Meanwhile, Bossa has given some information on what you'll be doing in Worlds Adrift when you're not leaping blindly from cliffs and, building gargantuan airships.
The game is Set in a persistent open world, and it has no explicit goals: there will be no quests, no NPCs, no levelling and no events. This means you can do whatever you want when you want .
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